How do I upload my media?
Go to Media Library. Click on the "Add New" button on the top-right corner of the screen. From there...
I) You can upload directly from your computer.
II) You can upload via Dropbox. You will have to login to your account on the new window.
III) You can upload via Google Drive. You will have to login to your account on the new window.
IV) You can upload via Link. You will have to enter the URL to the new window.
V) Besides uploading, it is useful to create folders to keep and order these content.
What are the restrictions about uploading files?
You can upload media up to 1 GB for videos and 64 MB for images.
All major media formats such as JPEG, PNG, WebP, TIFF, MP4, AVI, 3GP, AAC, FLV and MPEG-2 are supported. If a format you need is not supported and if you run into problems, please let us know.
Our system transforms these files into standard codec and creates a new version in lower resolutions for smart signages in order to handle them. With our "Flash Media Transcoder", this process happens just in an instant. At the end, uploaded images are converted into PNG format, while videos are converted into MP4.
Note: 60fps video is not supported on Samsung Tizen Displays.
How do I download my media?
Go to Media Library. Click on the preview button (eye shape).
After file preview appears, click on the 3 DOTS located bottom right corner.
Then you can click Download.
Or you can right click and click save as
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Video Format & Decoder Limits
The resolution and codec limits for video on OmmaSign screens. What you can upload, and what each player is able to decode.
The limits
Everything depends on one threshold: 4096 × 3072 pixels.
Standard content ≤ 4096 × 3072
Transcoded. Plays everywhere.
| Walls & LED > 4096 × 3072
Passthrough. Windows & Linux only.
|
Codec above it H.264 only
Past 8192 px wide, H.265 cannot play
| Always MP4 · AAC-LC
8-bit 4:2:0, ≤ 30 fps, no HDR
|
Below the threshold, your upload is transcoded into a set of variants and every screen gets a file it can handle. Codec choice is irrelevant — we always hand the device H.264.
Above it — video walls, LED banners — nothing is transcoded. The file you upload is the file the player decodes, byte for byte. Your export settings go straight to the decoder, so codec choice becomes the whole game, and only Windows and Linux players can play it at all.
How an upload is processed
Route A · Transcoded ≤ 4096 × 3072
| Route B · Passthrough > 4096 × 3072
|
The Media Library flags these files as you pick them — "can only be played on Windows and Linux devices because of its high resolution" — with an Add anyway confirmation. If a wall plays while other screens in the same playlist show a placeholder, that is Route B working as designed: no variant those screens could decode was ever produced. Mixed playlists need two media items, one per resolution class.
What each player can decode
Read this by frame width. The two codecs swap places twice, so neither is simply the better choice — each is the right answer in a different band.
Width | H.264 | H.265 | Use |
≤ 4096 | GPU | GPU | Transcoded anyway — nothing to decide |
4097 – 8192 | CPU | GPU | The one band where H.265 is the better choice. Verify on the exact player first |
8193 – 16384 | CPU | Fails | H.264 only. Where 15360-wide banners live |
> 16384 | Fails | Fails | Past the GPU texture limit — split the canvas across players |
GPU decoder | H.264 max | H.265 max | Note |
NVIDIA NVDEC | 4096 × 4096 | 8192 × 8192 | Most common on PC players |
Intel Quick Sync, Gen 9+ | 4096 × 4096 | 8192 × 8192 | Integrated graphics in mini-PCs |
AMD VCN | 4096 × 4096 | 8192 × 4352 | Lower height ceiling |
The 16384 wall is a different limit from the decoder's: even a CPU-decoded frame must be handed to the GPU as a texture to be drawn, and these players cap a texture at 16384 pixels a side. A 15360 × 2160 frame is also 33 megapixels — sixteen Full-HD frames — so software decoding it is CPU-bound. Keep oversize masters at 30 fps; dropped frames on a wall are a CPU symptom, not a network one.
Questions
Why does a 15360 × 2160 file play in H.264 but show nothing in H.265?
The Windows and Linux player is a Chromium application. Chromium decodes video on the GPU where it can, and falls back to the CPU where it cannot — but the two codecs are not equally served.
H.264 / AVC at 15360 × 2160
| H.265 / HEVC at 15360 × 2160
|
The asymmetry is not that H.265 is a more demanding codec. It is that H.264 has a safety net and H.265 has none.
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Next: 4.2 Creating a Playlist
Previous: 3.7 Deleting a Device
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